Satisfactory is a first-person factory-building simulation focused on automation, resource logistics, and exponential production scaling. Unlike traditional crafting games, it emphasizes long-term system architecture, throughput efficiency, and vertical expansion.

This guide follows your progression chronologically — from your first miner placement to late-game megafactory optimization — helping you avoid structural bottlenecks and inefficient rebuild cycles.

1. First Landing: Establishing a Stable Tier 0 Foundation

Your initial hours define future scalability.

Primary objectives:

  • Secure biomass power
  • Automate iron production
  • Unlock early hub milestones

Immediate Setup Order

Prioritize:

  1. Miner on pure iron node
  2. Smelter line
  3. Constructor for plates and rods
  4. Biomass burners

Avoid overbuilding decorative layouts early. Focus on functionality.

Early Power Discipline

Biomass is inefficient and manual. Do not over-expand before transitioning to coal power.

2. Understanding Production Ratios

Efficiency depends on matching input and output rates.

Basic Example

1 Miner (normal node, Mk1) → 60 ore/min

Smelter → 30 ore/min

Therefore:

1 Miner supports 2 Smelters.

Ignoring ratios causes:

  • Idle machines
  • Belt congestion
  • Resource waste

Always Calculate Throughput

Before building lines, confirm:

  • Input rate
  • Processing rate
  • Output demand

Balanced lines reduce future redesign.

3. Transitioning to Coal Power Properly

Coal power marks your first major scalability milestone.

Why Coal Matters

Coal:

  • Eliminates manual biomass farming
  • Provides stable power
  • Enables automation growth

Optimal Coal Setup

Each coal generator requires:

  • 15 coal/min
  • 45 water/min

Design water extraction carefully. Poor pipe planning creates unstable grids.

4. Modular Factory Design

Avoid spaghetti layouts.

Build in Modules

Separate:

  • Iron production
  • Copper production
  • Steel production
  • Heavy modular frames

Each module:

  • Independent input
  • Independent output
  • Clear expansion path

Leave Expansion Space

Always build with extra room. Late-game expansion requires vertical and horizontal flexibility.

5. Belt & Logistics Optimization

Logistics determine scalability.

Use Correct Belt Tiers

Do not:

  • Send 270 items/min through Mk1 belts
  • Mix unrelated items on same belt

Upgrade belts proactively when throughput increases.

Vertical Logistics

Use:

  • Conveyor lifts
  • Multi-level floors

Vertical builds reduce horizontal clutter.

6. Steel & Mid-Game Production Scaling

Steel unlocks heavy industry.

Key Products

  • Steel beams
  • Steel pipes
  • Encased industrial beams

These are required for:

  • Advanced structures
  • Heavy modular frames
  • Industrial expansion

Avoid Overproduction

Only produce what is needed for next milestone.

Stockpiling without demand creates power strain.

7. Oil Processing & Advanced Manufacturing

Oil introduces complex chains.

Refinery Management

Oil produces:

  • Plastic
  • Rubber
  • Heavy oil residue

Plan for byproducts immediately. Unmanaged residue stalls production.

Use Alternate Recipes Wisely

Alternate recipes improve efficiency but require rebalancing.

Test before full integration.

8. Train & Long-Distance Logistics

As map scale increases, transportation matters.

When to Use Trains

Use trains when:

  • Nodes are far apart
  • Belt distances exceed practical range
  • Throughput is high

Dedicated Rail Networks

Separate:

  • Resource transport
  • Product distribution

Cross-traffic reduces efficiency.

9. Late-Game Megafactory Planning

Late-game shifts focus to space elevator parts.

Build Dedicated Project Lines

Space elevator components:

  • Require multi-stage chains
  • Consume massive resources
  • Demand stable power

Do not mix these lines with general factory production.

Power Grid Stability

Nuclear or fuel power becomes necessary.

Always:

  • Maintain backup power margin
  • Monitor consumption spikes

10. Performance Optimization & Clean Design

Large factories impact performance.

Reduce Entity Clutter

  • Use manifolds instead of load balancers where practical
  • Minimize unnecessary splitters
  • Avoid decorative overload

Organized Cable Management

Keep power lines structured to:

  • Identify faults quickly
  • Avoid troubleshooting delays

Clean architecture improves long-term maintenance.

Common Beginner Mistakes

  • Ignoring production ratios
  • Building spaghetti factories
  • Expanding before stable power
  • Mixing unrelated production lines
  • Underestimating logistics

Avoiding these prevents major rebuild cycles.

Conclusion

Satisfactory rewards long-term planning, mathematical precision, and modular architectural thinking. Early discipline in ratio calculation and power stability creates a strong foundation for mid- and late-game megafactories.

Approach the game as an engineering project: calculate throughput, modularize production, stabilize power, and scale gradually. With structured expansion and efficient logistics, your factory will evolve into a highly optimized industrial ecosystem.